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Guildwars 2

Postby Xanem » Sun Dec 21, 2008 22:10 pm

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Source: www.guildwars.com
Guild Wars 2 Frequently Asked Questions


Updated version :here
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PlayNC "Dev Corner: Imagining Guild Wars 2"

Postby Xanem » Sun Dec 21, 2008 22:13 pm

Source: www.destination-games.com
Dev Corner: Imagining Guild Wars 2

ArenaNet's James Phinney talks about developing Guild Wars 2™

Every great game starts with a simple question: What do we want to play next? If you aren't passionate about the game you're working on, it is already doomed to mediocrity. And the best way to make sure you're passionate? Make something you want to play.

For the team at ArenaNet, the idea of making Guild Wars 2 started with a single conversation about all the things we wanted to do in the next Guild Wars® campaign. Very quickly it became clear that we could move the game forward by leaps and bounds... but only if we were willing to rebuild it from the ground up. Here's what we thought we could accomplish:

* Give players immense freedom of movement. The underlying systems in Guild Wars allowed us to make a very responsive, yet hack-proof game, but they also prevented us from giving players the ability to jump and swim and explore their environment freely. We’ll still keep movement hack-proof, but we want players in Guild Wars 2 to simply enjoy moving around.
* Allow players to encounter each other in common, persistent areas. The instancing of Guild Wars gave us a ton of story-telling and gameplay advantages over our competitors, but instanced areas and persistent areas each have their strengths and weaknesses. We want to give players the best of both worlds.
* Let players choose from multiple playable races (including our own unique addition to the fantasy genre, the Charr). Our team takes a lot of pride in the look and feel of each of the professions in the game, but some of the early technical choices we made for them prevented us from even considering introducing playable races. Now we have a chance to make new choices that give players more options.
* Give players deeper options for character advancement. We knew this would be the most controversial of our new goals. Could we do this without creating a game full of grind? As avid fans and players of RPGs, massively multiplayer or otherwise, we saw many untapped opportunities for making this work.
* Make everything about Guild Wars better. When you look back honestly on a game you've made, there are always things you wish you could have done better. Could we create a stronger economy with better options for trading? Definitely. Could we address player concerns about the relationship between PvP and PvE? With a new system, yes. Could we give players more and better storage? Yes! The list goes on and on.

Beyond the sweeping gameplay improvements that we are introducing, we also know that any sequel worth its salt needs to show major graphical improvements. Let’s face it, a lot of people love this game because it is beautiful. We fully intend to stay true to the Guild Wars tradition of looking better than the competition while featuring surprisingly inclusive system specs. (And, as a designer, I’ve got some very talented and hard-working programmers and artists to thank for that!)

Even so, not having to worry about backward-compatibility with the original Guild Wars engine and tools gives us an abundance of opportunities to make Guild Wars 2 jaw-droppingly beautiful. At the same time, new budgets for textures and poly-counts, and a whole new bag of tricks from our in-house graphics gurus, mean that every environment, character, and effect we’re making truly looks like a whole new game.

Getting excited about new graphics and new gameplay ideas is only part of the equation for us, though. As some fans noted when Guild Wars 2 was announced, by adding persistent areas and extensive character advancement to Guild Wars, we risked creating another me-too MMO in the Everquest tradition. Plenty of those games already exist, though, and making yet another has never been our goal. Instead, from the start, we talked a lot about the core principles of Guild Wars.

* Guild Wars isn't a hassle to play. Fundamentally, we made a choice to not build a game around time-sinks and inconvenience. Our streaming updates, instant map travel, character templates, account-wide storage, easily removed death penalty, and myriad of core features are all based on this principle. Although some details would need to change, we wanted the sequel to stay true to this tradition.
* Guild Wars lets you play the way you want to play. We've had a few years now of observing our players and their tendencies and preferences. Whether their play-style focuses on exploration, story, wealth, collection, achievements, socializing, PvP, playing solo or with strangers or friends, our goal is to give them a rich and rewarding experience playing the game they want to play. With Guild Wars 2, we'd seek to diversify their options even further.
* Guild Wars encourages skillful play. If you’re going to spend as much time playing a game as people spend playing their favorite online RPG, it had better engage you socially, viscerally, and, yes, intellectually. From the very foundation of the Guild Wars design, we’ve tried to create a game that rewards clever and active play. We’re confident we’ll do an even better job this time around.
* Guild Wars tells a story. We've learned a lot over the years about running events in common areas, and how to get the best effect out of instances. Guild Wars 2 gives us an opportunity to take that knowledge and apply it in even better ways.
* Guild Wars has no monthly fee. Let's face it: one of the reasons that Guild Wars has enjoyed so much success is that people like owning a game after they buy it. They like being able to take a break without a subscription continuing to drain their bank account. They like being able to buy and experience other games, too. Now we plan to bring that same model to a game with persistent areas, playable races, freedom of movement, incredible depth, spectacular graphics, and gameplay that builds on the best of Guild Wars while taking things to new heights.

Yowza. Looking back on what I’ve written, I’m a little surprised at how effusive I’ve been. Thing is . . . that’s just the sort of energy and enthusiasm we’re feeling around the office right now. I believe it’s because all of the guiding principles, lessons learned, and new ideas amount to one simple thing: we are moving forward, making the best Guild Wars we know how to make. And we can’t wait to play it.

James Phinney, Guild Wars Game Design Team Lead


For all your other Guildwars 2 News Please look here
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Game Release and Beta Testing

Postby Xanem » Mon Dec 22, 2008 16:30 pm

Source: Guildwars wiki
Beta testing was orignally set for late 2008, but has since been posponed to a date closer to the game's release. The game is thought to be released in late 2009 or early 2010, however this is yet to be offically announced. If you would like more information on the Guild Wars 2 beta testing and/or on the game's release please see the Guild Wars 2 FAQ page.

NO!!!!! THE CAKE IS A LIE!!
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Re: Guildwars 2

Postby Xanem » Sun Feb 15, 2009 17:30 pm

Source= Shacknews.com

Guild Wars 2 Delayed to 2010-11

The sequel to ArenaNet's popular MMO Guild Wars won't launch until 2010 at the earliest, according to an NCsoft earnings release obtained by VE3D.

According to the document, Guild Wars 2 is now slated for a 2010 or 2011 release. The MMO sequel was announced in March of 2007, and was originally expected to enter beta testing in 2008...


For the rest click the source.

For dutch: Gamersnet.nl
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Re: Guildwars 2

Postby Happy-Camper » Sun Feb 15, 2009 17:32 pm

Nooooo, not 2010 or 2011. I WANT IT TODAY!!!!.
I was really looking forward to this one.
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Re: Guildwars 2

Postby Xanem » Sun Feb 15, 2009 17:33 pm

Me too man... Me too....
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Re: Guildwars 2

Postby tommyholb » Sun Feb 15, 2009 22:15 pm

yeah same, i played the first, but simply never got round to going out and buying the expansions, so my love with it sadly died, cant wait for this one though hopfully will be a bit more wow-ified
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Re: Guildwars 2

Postby Griffon » Mon Feb 16, 2009 23:17 pm

are we going to buy this ? if its out ?
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Re: Guildwars 2

Postby Xanem » Mon Feb 16, 2009 23:59 pm

We?? whats a WE? I'm gonna buy it i cant say it about anybody else..
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Re: Guildwars 2

Postby Happy-Camper » Tue Feb 17, 2009 0:10 am

I am going to buy it also.
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Re: Guildwars 2

Postby Griffon » Tue Feb 17, 2009 13:25 pm

that says enough ty
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A Letter to Our Fans

Postby Xanem » Wed Feb 18, 2009 18:54 pm

Source= Guildwars.com
A Letter to Our Fans

To our fans,

There have been some published rumors over the past few days about Guild Wars 2 delays, and I'm writing you today to set the record straight.

You've all seen announcements about restructuring at NCsoft West, and it's natural to wonder whether that restructuring impacts ArenaNet's Guild Wars 2 development. In fact, the reason NCsoft West is restructuring itself is so that the company can put all of its focus into its top-tier games like Guild Wars 2. Our team continues to grow, and has the strong support and financial backing we need to achieve our goal of making Guild Wars 2 the best online role-playing game ever created.

On Friday, NCsoft released investor materials that showed a very broad release window for Guild Wars 2, with the explanation that release timing is still "to be announced." ArenaNet has never given a release date for Guild Wars 2 other than "when it's done." NCsoft's investor materials are a reflection of that philosophy.

I know some fans had hoped for a smaller gap between the launch of Guild Wars: Eye of the North and the start of beta testing for Guild Wars 2, but we communicated last summer that it would be some time before we could commit to any beta or launch dates. Guild Wars 2 is a large and ambitious game, and we're going to take the time to do it right.

I'm immensely proud of what our team has accomplished and continues to accomplish with the development of Guild Wars 2. We'll have a lot more to say when we're closer to release. Until then, we thank you for your continued interest and ask you to stay tuned.

Mike O'Brien
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Re: Guildwars 2

Postby Xanem » Thu Aug 20, 2009 13:23 pm

AND WE HAVE IT!!! THE FIRST TRAILER FOR GW2 STRAIGHT FROM GAMESCOM!!!

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Re: Guildwars 2

Postby Jezzol » Fri Aug 21, 2009 22:34 pm

awesome, can't wait to play this game.
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Re: Guildwars 2

Postby Jezzol » Sat Aug 29, 2009 2:28 am

You guys should take the time to read the different articles that are linked on the GW2 news page. :D Most of it you already know, but it also adds some nice details.

GuildWars2News
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Re: Guildwars 2

Postby Xanem » Thu Sep 10, 2009 14:22 pm

Latest version of GW2 FAQ

Source: www.guildwars.com
Guild Wars 2 Frequently Asked Questions


When is Guild Wars 2 going to be released?

When it's finished. Guild Wars 2 is the largest project ArenaNet® has ever undertaken, and we want to make sure we take the time to do it right.


When are you going to release more information?


We will release more info about lore and races later this year. We will reveal more about gameplay early next year.


When will there be a beta?

Although we publicly beta-tested the original Guild Wars® while it was still in early development, with Guild Wars 2 we will commence beta testing closer to the game's release. Guild Wars 2 is a very large and ambitious game, and Guild Wars players rightfully have very high expectations. We want players to be absolutely blown away by the game the first time they experience it.


What platforms will Guild Wars 2 be available on?


Guild Wars 2 is being developed for the PC.


Will there be a subscription fee for Guild Wars 2?

Nope. Like the original Guild Wars, there will be no subscription fee for Guild Wars 2. You just buy the game and play it online without paying a monthly fee.


Will Guild Wars 2 be an MMO?

Yes. Guild Wars 2 provides a massive, online persistent world.


How is Guild Wars 2 different from other MMOs?

While Guild Wars 2 adds a persistent-world experience, it retains the unique characteristics of the original game, including strong narrative, extensive instanced gameplay, anti-grind design philosophy, and strong support for competitive play.


Will Guild Wars 2 have non-human playable races?


Absolutely! In addition to humans, players will be able to create, customize, and play a variety of non-human races.

* Charr - Ascalon's conquerors, the charr are ferocious, warmongering creatures--the intractable foes of humanity. Now, as greater dangers threaten their conquests, charr legions and their war machines prepare for battle.
* Norn - The norn are towering brawlers from the frigid northern lands who can shape-shift into mighty bestial forms. Driven from their homeland by a force beyond reckoning, the norn have regrouped among the dwarven ruins of the Shiverpeaks.
* Asura - The asura, who once ruled the caverns and tunnels below Tyria, are an advanced race of small size and great intellect. Now that they have risen from below, the asura aim to rule the surface world with their powerful golems and ingenious plans.
* Sylvari - Not much is known of the sylvari, save that they are a race of sentient plant-beings, newly blossomed into the world. The sylvari are the youngest of the races, bound together by a common dream and awesome power.


How will character progression work? Will you be raising the level cap?


Guild Wars 2 will have the kind of extensive character advancement appropriate to a persistent-world RPG. Our goal is to avoid forcing players into the grind-based gameplay that too often accompanies a high level cap.

Also, to allow players the freedom to play together even if their friends are at a much higher (or lower) level, we are planning to implement a strong sidekick system, similar to that used in City of Heroes™.

We're applying this same philosophy to competitive play. Players will be able to engage in organized, balanced PvP (similar to GvG in the original Guild Wars) without first leveling up characters, finding equipment, and unlocking skills. While inside the organized PvP area, all characters will be the same power level and will have access to the same equipment.


Will Guild Wars 2 be solo-able?


Yes. You will be able to advance your character to the maximum level without ever joining a group if you so desire. Most content will be designed in a solo-friendly way, though often with mechanisms for scaling up in difficulty when more players are involved. This will give players the option to experience the game however they prefer.

At the same time, it is important for an MMO community to join together to overcome challenges. Guild Wars 2 will feature challenges that require players to join forces.


Can I play my original Guild Wars character in Guild Wars 2?


Guild Wars 2 is a whole new game with different professions and races, new technology, and expanded gameplay. It is not possible to directly use an original Guild Wars character.

However, your original Guild Wars character names will be reserved for your use in Guild Wars 2. The Hall of Monuments in Guild Wars 2 recognizes the accomplishments commemorated by your original Guild Wars characters and provides you with unique rewards to showcase those achievements.


When will we find out the specific benefits that the Hall of Monuments provides to Guild Wars 2 characters?

We will reveal exactly how the Hall of Monuments works when we're closer to the launch of the game.


What are the system requirements for Guild Wars 2?


The system requirements haven't been finalized, but just as with the original Guild Wars series, we're committed to creating a beautiful game that will play great on mid-range gaming PCs.


It looks like the charr have guns in the Guild Wars 2 trailer. Will there be firearms in Guild Wars 2?


Since Guild Wars 2 takes place 250 years in the future from Guild Wars, we wanted to introduce new technology to Tyria. From the mystical tech of the asura to the industrial war machines of the charr, Guild Wars 2 unmistakably takes place in a different era than the original game, and the weaponry and machinery reflect that. Firearms will definitely be part of the equation — but with a unique twist.


The aquatic scenes in the preview video look really cool. Will players be able to explore underwater?


Absolutely! We want to make underwater exploration easy and exciting for players and eliminate some of the traditional limitations (i.e., drowning) to aquatic travel found in many games. The underwater zones open up exciting new possibilities and greatly expand the explorable areas in Guild Wars 2.
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Re: Guildwars 2

Postby Jezzol » Fri Dec 04, 2009 20:07 pm

New trailer about the different races!!
http://www.guildwars2.com/en/
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Re: Guildwars 2

Postby Happy-Camper » Fri Dec 04, 2009 23:40 pm

Jezzol wrote:New trailer about the different races!!
http://www.guildwars2.com/en/

i like it. I want it. I need it.
Human with a kick ass armor. It rules
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Re: Guildwars 2

Postby Jezzol » Wed Dec 09, 2009 13:34 pm

-Jezzol
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Re: Guildwars 2

Postby Xanem » Wed Mar 17, 2010 16:04 pm

Go to the Youtube page for full-screen 720p quality.
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Re: Guildwars 2

Postby Jezzol » Wed Apr 28, 2010 21:30 pm

I would like to bring the following to your attention.

The GuildWars 2 Blog
The GuildWars 2 Skills
The GuildWars 2 Elementalist

Have a good time reading. ;-)
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Re: Guildwars 2

Postby Xanem » Wed Apr 28, 2010 22:38 pm

I totally should have posted this but meh...
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Re: Guildwars 2

Postby Jezzol » Thu Apr 29, 2010 22:19 pm

Well, I don't mind doing it, so...

Here is part two!

Combat Developer Notes Part Two: Weapons, Professions and Races by Lead Designer Eric Flannum

It does not contain a lot of new information but it keeps your GW2 spirit alive. :D
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Re: Guildwars 2

Postby Jezzol » Fri Apr 30, 2010 18:16 pm

New wallpaper of a Norn Elementalist. :D

Wallpaper
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Re: Guildwars 2

Postby Jezzol » Wed May 05, 2010 21:28 pm

ArenA net blog update

Click Here!
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